
This ignition will deal 3000% damage as fire until they die.
Firebird’s set revives you via meteor if you die (possible every 60 seconds) and additionally provides 1000% weapon damage per fire attack which can be stacked 3 times to ignite an enemy. Even without Slow Time, this build is great for grouping enemies, trapping them, and then proceeding to annihilate them. This is a channeling focussed build that requires attention to resources and cooldowns between dealing massive amounts of damage. Another GR build that boasts of a weapon forged in fire, cooled in blood and infused with the very soul of it’s creator. Bane of the Trapped Gem further increases damage to Slowed enemies.įull Build Info: 4. Delsere’s set makes every use of Arcane Orb decrease the cooldown of Slow Time, PLUS all enemies affected by Slow Time take 8,500% more damage until 5 seconds after Slow Time ends. Once they are grouped, hit them with slow time and blast away at them with all other attacks. Casting Black Hole gathers enemies to a central location allowing you to Slow them more effectively.
This crowd control style is great for beginners and experts alike as it allows you to group enemies, slow them down, retreat and destroy them from a safe distance. This build maximizes the effects of the armor set to control time and enemies while freezing them away in coordinated blasts.
Delsere’s Magnum Opus was crafted by the Madman Delsere and he obviously had GR Solo play in mind.
Spellbook wielding wizard uses Arcane Orb. So let’s get down to it and talk about the Top 5 builds to maximize your mage! Don’t get me wrong, though, playing as a Wizard through the campaign was where I fell in love with the game and I still batter enemies with arcane abilities whenever I get the chance. Also, last time I did talk about the class, it was to say how terrible it has become compared to other classes. It has been a while since I have been able to talk about my 2nd favorite class, mainly because I have been busy obsessing over the new GoD Demon Hunter set.